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Gunslinger Update

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March 2026 Patch
March 8, 2026

Gunslinger Update

March 25, 2026
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The long-awaited Gunslinger update is here! After months of anticipation, all the changes we teased are now live. Skills have been overhauled, items have improved, and new mechanics like Bullet Factory and improved skills and items make combat faster, smoother, and just plain better.

But that’s not all! Battle of the Nine enthusiasts will see gear buffs, updated enchants, and more ways to optimize their builds, while Battlegrounds gets new costumes, recolors, and item swap options.

Read all the details below. It’s… a lot. So read carefully!

Also, as this is a massive update, there are bound to be some bugs that may have snuck in despite our endless debugging. Please report them as soon as possible. Thank you!

Valkyrie Gears Updates

After the initial release, our community let us know, for good reason, that a lot of these newly released gears just weren’t good enough. And so we went back to the drawing board, collected your feedback and revised most of them! Check out all the changes below or for an easier viewing experience, this Google Sheet.

  • Bugfixes:
    • Fixed Valk Armor Sets combo bonus not applying the 5% magical damage to BotN Valkyries.
    • Fixed the “Ignore x% of Melee/Magic Reflect” bonuses. They previously did not work at all.
    • Fortune enchants now also enable Crit Damage on skills, rather than just regular attacks.
  • Valkyrie Gears:
    • Geiravor’s Will:
      • ATK increased from 50 to 90.
      • Added +10% MATK.
      • 10% more physical and magical damage against Valkyrie Geiravor updated to 15% more damage to All BotN Valkyries.
      • Added 10% resistance against Holy and Shadow Property attacks.
      • Added +50 ATK when endowed with Holy or Shadow property.
    • Herja’s Fury:
      • Added 10% reduction of Melee Reflect.
      • Added 10% DEF pierce of Angel and Demon race monsters.
    • Kara’s Blessing:
      • Added 10% reduction of Magic Reflect.
      • Added immunity to Sleep status.
    • Hildr’s Veil:
      • Added MaxHP + 4%.
    • Reginleif’s Brand:
      • Added MDEF + 4.
      • Added 10% Holy/Shadow elemental resistance ignore with Fire/Water/Wind/Earth Magic.
    • Prima’s Vanity:
      • Added Fast Movement all the time.
      • Added 20% Holy/Shadow elemental resistance ignore with Fire/Water/Wind/Earth Magic.
    • Sigrun’s Journey:
      • Added Fast Movement all the time.
      • Added 20% reduction of Magic Reflect.
  • Tears Enchants:
    • First off, all Tears on the server have had their enchants updated in accordance with the updates below.
    • New and improved enchants:
      • Fire, Water and Wind MATK% increased from 1%, 3% and 5% to 3%, 5% and 8%.
      • Earth MATK% increased from 1%, 3% and 5% to 6%, 9% and 12%.
      • ASPD increased from 1%, 2% and 3% to 2%, 3% and 4%.
      • Added HP + 300, 400 and 500 enchants.
      • Added Cosmic enchants: Holy, Shadow & Ghost MATK% + 6%, 9% and 12%.
    • Enchants are now categorized in three versions:
      • Elemental:
        • Fire, Water, Wind, Earth MATK%.
      • Agile:
        • Keen Eye
        • Reduce Delay
        • Fortune
        • ASPD
      • Oracle:
        • Reject Reflect (Magic)
        • Reject Reflect (Melee)
        • HP
        • Cosmic
    • You can now choose to purchase a truly random 1st enchant (25 Valkyrie Coins, down from 30) or you can choose a category (50 Valkyrie Coins) for better chances of something you truly want.
  • Misc:
    • Removed all trading restrictions on all Valkyrie Tokens.
    • Herja’s Fury and Kara’s Blessing now require 375 Valkyrie Coins instead of 325.
    • Hildr’s Veil and Reginleif’s Brand now require 300 Valkyrie Coins instead of 250.
    • Prima’s Vanity and Sigrun’s Journey now require 275 Valkyrie Coins instead of 200.

Battlegrounds Updates

  • Added new recolors for Kitsune Mask Costume:
    • Black, Blue, Brown, Green, Orange, Pink, White
  • Added new costumes to be purchased through Glory Coins:
    • Concentration of Tempest Costume (5000 GCs)
    • Concentration of Light and Dark Costume (7500 GCs)
    • Concentration of Plasma Costume (7500 GCs)
  • Added support for limited amount of bound items at the Costume Swap Fairy NPC:
    • Concentration of Tempest
    • Concentration of Wind
    • Concentration of Earth
    • Concentration of Light and Dark
    • Concentration of Plasma
  • Added recolors for Old Valkyrie Helm (the SQI) through Trader Xeno:
    • These are NOT costumes. They actually give you a recolored version of the SQI itself.
    • New colors: Silver, Black, Blue, Green, Gray, Orange, Pink, Purple, Red, White, Yellow
    • Cost: 2 BG Recolor Coupons and 3,000,000 zeny.

Gunslinger Update

As you might recall, we announced a Gunslinger Update earlier than intended in order to get some much needed beta testers and give the contents more time to be developed.

As you can probably imagine, this was not only a learning process for us since it was the first time we brought on beta testers to work on content together, but also this update was a massive undertaking as we’re dealing with arguably the most complicated class in the game (many builds, 5 gun types) on top of Gunslinger having a runaway DPS lead. We had to spend a lot of time in order to assure going forward that the balance is just right when placed against other classes such as Sniper, while also assuring Gunslinger’s early and mid-games are much better than before due to reworked skill and weapon designs. As mentioned in the prior announcement, several changes have been made since the initial announcement!

We’re happy to announce we’ve finally finished the update’s contents and we’re finally at the end of the road. In this update you can expect a variety of item tweaks, a variety of skill tweaks (including Gunslinger’s own version of Arrow Crafting!), a variety of tweaks to the Scouter SQI, major improvements to the Sphere Crafting NPC and the Magazine/Sphere Pack NPCs, several changes to Juno Vulkan’s Crafting Quests, several game mechanic tweaks by association (most notably a reversal of the current Ring of Nibelungen and Drum on the Battlefield nerf in place of a new limitation), and finally, two Gunslinger exclusive reset/unslot events that will run all the way until end of April. The first being for Scouter SQI Resets, and the second being a few free gun card unslots, both for a limited time (so make sure you tap into it while it’s there!).

We’d like to thank all of you for your patience and support during this time!

It’s a very long read, so please play close attention. For an easier reading experience, you can also check this Google Doc and Google Sheet.

Also – given how strongly this impacts game balance, all Leaderboards have been reset!

General

  • Gunslingers logging in for the first time after this patch;
    • Skills are automatically reset.
    • Body Builder Builds prior to this patch can still be viewed but can no longer be loaded.
  • Added an Event SQI Extractor (prontera 162,193), that will unslot and refund bonuses for each Gunslinger once.
  • Added an Event Card Unslotter, Card Extractor Toby (prontera 165 196), that will unslot up to 2 items per Master Account until end of April. Existing Enchants will not be removed. The following items qualify for this event service: Garrison [1], Garrison [2], Western Outlaw [2], Heaven’s Feather & Hell’s Fire [2], Altea & Ares [2], Branch [3], Cyclone [1], Cyclone [2], Dusk [1], Long Barrel [1], Jungle Carbine [1], Lever Action Rifle [2], Color Scope [3], Drifter [1], Butcher [1], Mini Gun [2], Tempest [1], Black Rose [1], Thunder P [1], Thunder P [2], Rolling Thunder [2], Death Fire [1], Peace Breaker [2], Destroyer [1], Inferno [1], End of the Horizon [1], Southern Cross [1], Rebellion’s Scarf [1].
  • Gun Talon Cash Shop Changes;
    • Rolling Stone [1]; Removed from the shop.
    • Gold Lux; Increased Cash Price from 500 Cash to 700 Cash.
    • Gate Keeper; Increased Cash Price from 500 Cash to 700 Cash.
    • Drifter; Increased Cash Price from 500 Cash to 700 Cash.
    • Butcher [1] (now [2]); Increased Cash Price from 500 Cash to 700 Cash.
    • Inferno; Increased Cash Price from 500 Cash to 1,000 Cash.
    • Jungle Carbine [1] (now [2]); Increased Cash Price from 500 Cash to 700 Cash.
    • Gate Keeper-DD; Increased Cash Price from 500 Cash to 700 Cash.
  • Bullet Dealer Tony no longer has Immaterial Bullet or Shadow Bullet options as a result of new Item Skill [Bullet Factory] being added.
  • Johnny Walker now sells only Bullet, Bloody Shell, Silver Bullet, and Fire Bullet as a result of new Item Skill [Bullet Factory] being added.
  • Sphere Crafting (Bullet Dealer Tony)
    • Will now give you the option to make as many as you can carry.
    • Can now make as many sets as you request.
    • All Spheres; Phracon and Emveretarcon are no longer required.
    • Flare Sphere; Increased Burning Heart requirement from 2 to 5.
    • Freezing Sphere; Increased Brigan requirement from 2 to 5.
    • Lightning Sphere; Increased Cyfar requirement from 3 to 5.
    • Poison Sphere; Reduced Venom Canine requirement from 10 to 5.
  • Magazine/Sphere Pack NPC (Magazine Dealer Kenny)
    • Will now give you the option to make as many as you can carry.
    • Can now make as many sets as you request.
  • Expert Archer now adds Ranged ATK + 1% per level for Gun Weapons rather than 2% per level.
  • All Elemental Bullets now mirror the Zeny Costs of their Arrow Counterparts.
  • Fixed Juno Vulkan not specifying [0] for gears that had 0 slots as a quest requirement.
  • Photon Cannon no longer drops Destroyer [0].
  • Explosion now drops Destroyer [0] at a 0.15% chance.
  • Adriano no longer drops Peace Breaker [2]. Instead, RSX-0806 now drops it at a 5% chance, replacing its Dagger of Counter [0] drop.
    • Note: Antonio/Adriano will receive a new holiday unique to replace it.
  • Altea & Ares [2] and Heaven’s Feather & Hell’s Fire [2] Quests now require Six Shooter [2] instead of Garrison [2].
  • Color Scope [3] Quest now requires Dusk instead of Lever Action Rifle.
  • RAG203 [0] Quest now requires Dusk instead of Long Barrel [1].
  • Rolling Thunder [2] Quest now requires Gate Keeper instead of Gate Keeper-DD.
  • Due to Mob Scarf [1]changing from Mid/Lower to Lower and losing its slot with this update, any cards inside existing Mob Scarves will be returned to the user’s Inventory (if equipped on a character) or returned to whatever storage the Mob Scarf was inside of.

Game Mechanics

  • It is no longer possible to swap Bullets into a Grenade Launcher.
  • [Drum on the Battlefield] and [Ring of Nibelungen] no longer stack.
  • Removed the current custom ranged weapon nerf imposed on [Drum on the Battlefield] and [Ring of Nibelungen].
    • Instead, reduce the effect of Defense Reduction coming from Item Scripts and Chain Action Critical Hits by 25% for all classes as a tradeoff for the extra damage. Defense Ignore through Total DEF Ignore (such as Executioner and Dragon Slayer), Skills (such as Piercing Shot and Acid Terror), and Critical Hits (outside of Chain Action) are exempt from this penalty!

Bullet Factory [New Item Skill]

  • If a Gunslinger equips Any Gun Weapon, this skill appears as a skill in the user’s Etc Tab. It is classified as an Item Skill, just like [Throw Tomahawk].
  • Has the same behavior as Archer’s[Arrow Crafting], except it produces bullets instead of arrows. The exchange rates and possible items are as follows;
    • Ancient Tooth; 20 Bloody Shells, 300 Water Bullets
    • Armor Piece of Dullahan; 150 Shadow Bullets
    • Barren Trunk; 20 Bullets
    • Battered Kettle; 50 Bloody Shells
    • Blade of Darkness; 200 Shadow Bullets
    • Blue Bijou; 50 Wind Bullets, 50 Water Bullets
    • Blue Gemstone; 30 Water Bullets
    • Broken Farm Tools; 10 Bullets
    • Burning Heart; 150 Fire Bullets
    • Burning Horseshoe; 100 Bloody Shells
    • Burnt Tree; 250 Fire Bullets
    • Cactus Needle; 50 Bullets
    • Cat’s Eye; 200 Wind Bullets
    • Clattering Skull; 50 Shadow Bullets
    • Clock Hand; 100 Bullets
    • Coal; 8 Shadow Bullets
    • Crystal Blue; 500 Water Bullets
    • Dark Crystal Fragment; 50 Shadow Bullets
    • Darkness Rune; 300 Shadow Bullets
    • Decayed Nail; 1 Shadow Bullet
    • Destroyed Armor; 150 Bloody Shells
    • Dokebi Horn; 40 Bullets, 2 Shadow Bullets
    • Dragon Canine; 1 Bloody Shell, 50 Bullets
    • Dragon Skin; 10 Bloody Shells
    • Elunium; 1,000 Bullets
    • Emperium; 1,200 Immaterial Bullet, 1,200 Bloody Shell
    • Empty Bottle; 2 Bullets
    • Emveretarcon; 200 Bullets, 40 Silver Bullets
    • Evil Horn; 20 Shadow Bullets
    • Fang; 40 Silver Bullets
    • Fine-grained Trunk; 20 Bullets
    • Flame Heart; 1,500 Fire Bullets
    • Garlet; 12 Bullets
    • Gill; 80 Bullets, 150 Water Bullets
    • Great Nature; 1,500 Earth Bullets
    • Green Bijou; 100 Earth Bullets
    • Green Live; 500 Earth Bullets
    • Golden Ornament; 500 Silver Bullets
    • Horn; 35 Bullets
    • Horrendous Mouth; 5 Shadow Bullets
    • Ice Cubic; 100 Water Bullets
    • Ice Heart; 50 Water Bullets
    • Iron; 100 Bullets
    • Iron Ore; 50 Bullets
    • Jellopy; 4 Bullets
    • Lantern; 80 Bullets
    • Little Evil Horn; 50 Bullets
    • Live Coal; 100 Fire Bullets
    • Manacles; 50 Bloody Shells
    • Matchstick; 3,000 Fire Bullets
    • Mole Claw; 50 Bullets, 60 Earth Bullets
    • Mystic Frozen; 1,500 Water Bullets
    • Orc Claw; 10 Bloody Shells
    • Orc’s Fang; 30 Bullets, 5 Bloody Shells, 10 Earth Bullets
    • Ogre Tooth; 30 Bloody Shells
    • Old Pick; 50 Bloody Shells
    • Oridecon; 250 Bloody Shells
    • Phracon; 50 Bullets
    • Piece of Bamboo; 100 Bullets
    • Porcupine Quill; 70 Bullets, 30 Earth Bullets
    • Red Bijou; 100 Fire Bullets
    • Red Blood; 2,000 Fire Bullets
    • Red Gemstone; 30 Fire Bullets
    • Reins; 100 Bullets, 50 Bloody Shells
    • Rough Elunium; 200 Bullets
    • Rough Oridecon; 50 Bloody Shells
    • Rough Wind; 1,500 Wind Bullets
    • Scell; 8 Bloody Shells
    • Solid Trunk; 20 Bullets
    • Steel; 100 Bloody Shells
    • Stone Fragment; 50 Earth Bullets
    • Tail of Steel Scorpion; 250 Bloody Shells
    • Tangled Chains; 50 Bloody Shells, 50 Shadow Bullets
    • Tooth of Bat; 1 Shadow Bullet
    • Tree Root; 7 Bullets
    • Trunk; 40 Bullets
    • Used Iron Plate; 100 Bloody Shells
    • Unicorn Horn; 1000 Silver Bullets
    • Valhalla’s Flower; 600 Immaterial Bullets, 600 Silver Bullets
    • Will of the Darkness; 50 Shadow Bullets
    • Wind of Verdure; 500 Wind Bullets
    • Wolf Claw; 15 Bullets
    • Yellow Bijou; 50 Silver Bullets, 50 Immaterial Bullets
    • Yellow Gemstone; 30 Earth Bullets
    • Zargon; 50 Silver Bullets

Ground Drift

  • Skill Range is no longer improved by Snake Eyes.
  • Reduced Base Cast Time from 2 Seconds to 1 Second.
  • Now has a 30 Second Lasting Duration at all levels.
  • ASPD is no longer a factor when using this skill. However, placing a Ground Drift mine under an entity will result in a Ground Drift Cooldown equal to the user’s ASPD.
    • Note: This means the skill can be used right again immediately after casting the previous as if you had 190 ASPD.
  • Placing a Ground Drift mine under an entity will now inflict 3 hits instead of 1. Unlike most other skills, these hits are processed individually just like Knight’s Bowling Bash. Meaning autobonus effects among other effects on skill/long range triggers will be processed 3 times.

Flip the Coin

  • Can now be used during auto attacks without interrupting.
  • Increased Base Chance from 20% to 50%.
    • Note: New Level Scaling = 50 + (10 * Skill Level)%
    • Note2: 100% is now possible at level 5.

Madness Canceller

  • No longer has a delay after using the skill.
  • Increased Duration from 15 Seconds to 30 Seconds.
  • Increased Coin Cost from 4 to 5.

Adjustment

  • No longer has a delay after using the skill.
  • Increased SP Cost from 15 to 30.
  • Increased Coin Cost from 2 to 5.

Chain Action

  • Can now be used with Gatling Gun weapons.

Gatling Fever

  • Now enables Critical Hits with Chain Action at the cost of Critical Attack damage during [Chain Action] being reduced by [75 – Skill Level / 5]%.

Bullet Shower

  • Now consumes 30 SP at all levels.
  • Now applies the [Quagmire] Slowdown Debuff for 1 Second on the target the same way that Assassin’s [Grimtooth] does.
    • Note: This does not reduce enemy AGI or DEX.
  • Aftercast Delay is now a Cooldown that is influenced by Aftercast Delay modifiers.
    • Note: This means that you can use other skills right away after using it, and anything existing that will reduce this skill’s delay (such as Bragi) still work to make it faster.

Desperado

  • Now always inflicts the first hit at absolute minimum regardless of cell position in the AoE.
    • Note: This means it’s no longer possible to get 0 hits.
  • Reduced Aftercast Delay and Walk Delay from 1 Second to 0.75 Seconds.

Dust

  • No longer has a Cast Time.
  • Reduced Skill Mod from 100 + 50 * Skill Level% to 100 + 20 * Skill Level%.
    • Note: Max is now 300% as opposed to 600%.
  • Increased Knockback Distance from 5 Cells to 7 Cells.
  • Aftercast Delay is now a Cooldown that is influenced by Aftercast Delay modifiers.
    • Note: This means that you can use other skills right away after using it, and anything existing that will reduce this skill’s delay (such as Bragi) still work to make it faster.

Spread Attack

  • Removed previous custom nerf imposed on this skill.
    • Note: No longer has a delay after using the skill.
  • Skill Range is no longer improved by Snake Eyes.
  • Reduced Bullet Cost from 5 to 2.
  • Increased Skill Mod from 80 + 20 * Skill Level% to 100 + 25 * Skill Level%.
    • Note: Max is now 350% as opposed to 280%.
  • Reduced SP Cost from 10 + 5 * Skill Level to 10 + 2 * Skill Level.
    • Note: Max SP Cost is now 30 compared to 60 from before.

Full Buster

  • Now inflicts DEF Ignore depending on how close the user is to the target as follows;
    • Target is <= 1 Cell Away; +30%
    • Target is 2 Cells Away; +20%
    • Target is 3 Cells Away; +10%
  • DEF Ignore mechanic will not take effect if the user’s DEF Ignore amount is higher than [Full Buster]’s amount.
    • Note: If 1 Cell away for 30%, and the player has 40% from 2 Thanatos Cards, the 2 Thanatos Cards take priority. If only 20% from Thanatos Card, 30% takes priority.

Tracking

  • Skill Range is now improved by Snake Eyes.
  • Now has the ability to inflict a Critical Hit. The amount of Critical Hit depends on the distance between the user and the target and does not consider the player’s current CRIT amount, where every Cell 5 or greater adds CRIT + 10 (up to +100 Max).
  • Reduced Cast Time from 1 + 0.2 * Skill Level Seconds to 1.5 Seconds at all levels.
  • Bragi, Suffragium, and similar Cast Reduction Status now influence this skill’s Cast Time, but DEX still has no effect.
  • Can no longer be used by Revolver Weapons.
  • Reduced Skill Mod from (200 + 100 x Skill Level)% to (300 + 70 xSkill Level)%.
    • Note: 1,000% max is now possible.
  • Now has a 1 Second Cooldown (can’t be reduced by Aftercast Delay).
  • Now has a 0.24 Second Delay for stability reasons.
    • Note: This shouldn’t be noticeable in normal gameplay.

Bull’s Eye

  • Skill Range is now improved by Snake Eyes.
  • When used with a Rifle Weapon, increase Coma chance from 0.1% to 5%. Has no effect in PvP.

Disarm

  • Now displays the /omg emotion above the target’s head when the strip chance is successful.

Snake Eyes

  • No longer improves Ground Drift or Spread Attack Skill Range.
  • Now improves Bull’s Eye and Tracking Skill Range.

Skill Tree

  • Madness Canceller, Adjustment, Increasing Accuracy, Triple Action
    • Now uses the Renewal Skill Tree Requirements.
  • Gatling Fever
    • No longer requires Level 7 Rapid Shower.
    • No longer requires Level 5 Desperado.
    • Now requires Level 10 Chain Action.
  • Ground Drift
    • No longer requires Level 7 Spread Attack.
    • Now requires Level 5 Single Action.

Item and SQI Changes

  • Item Changes Spreadsheet

Hunter Related

All Trap Skills

  • Now properly caps at 25 unique traps at a time like it’s supposed to, and will now cycle like Ground Drift does when those caps have been hit. With the exception of Ankle Snare.

Monk Related

Call Spirits & Hyper Spirit Sphere

  • Can now be used during auto attacks without interrupting.
    • Note: This is the same buff Flip the Coin got.

Related posts

March 8, 2026

March 2026 Patch


Read more
February 3, 2026

February 2026 Patch


Read more
January 7, 2026

January 2026 Patch


Read more
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