Summer Race Updates
- The time between Summer Race rounds is now 3.25~3.75 hours rather than 3-4 hours.
- Bonus Rounds are now announced 15 minutes prior to the end of a regular round.
General Updates & Fixes
- Fixed Fish Pin Costume sprite from Tikibar (sorry Flower Pot lovers).
- Slightly reduced the difficulty of Nightmare Pyramids by lowering the monster levels. Additionally we reduced AGI and DEX on several monsters like Nightmare Arclouse, Mimic and Ancient Mummy.
- Fixed Nightmare Verit Card giving 1% instead of 2% chance of HP recovery bonus.
- Added Raw Gemstones to Buying Store list.
- Prontera Mall has been added back to the vending cities list. We have lowered the amount of vending spaces which should result in easier navigation on the map. Lighthalzen remains as a vending city but only once all other vending locations are full.
- Buying Stores now have a dedicated map for themselves: the Alberta Port. When talking to any Vending Officer, you will now be given an option to do a Vending or Buying Store. When clicking the former, you will be sent to the usual vending maps but will only be able to set up a Vending stall. When clicking the latter, you will be sent to the Alberta Port where you will only be able to set up a Buying store. This map has also been added to the Warp Girl and can be found under the general Alberta option. This update was made so that players who have lots of items to sell can now easily check all buying stores at the same time rather than searching the vending maps.
- Added a new category to the Warp Girl: Markets. This includes all maps where autotrade is allowed, including Prontera, Payon, Prontera Mall, Eden Group, Alberta and Lighthalzen.
Card Updates
Existing Cards
- Rata Card now gives 15% Magic Damage against Boss monsters rather than 5%. The previous Refine Rate bonuses have been replaced by 5% MDEF pierce.
- Nightmare Amon Ra Card now gives a 6% rather than 7% Magic Damage bonus against Shadow/Undead element and Demon/Undead race. What’s new is that it now also gives a 1% increase for every refine of your Armor. That means a +4 now gives 10% rather than the previous 7%.
- Nidhoggur Shadow Card now also works for Super Novices.
- Revamped Assassin Cross Card. This card is now a Garment card. Existing equipment with this card slotted have had the item unslotted and the card added to their inventory/storage/cart. It now gives:
- Flee + 20.
- Receive 10% less damage from Small, Medium and Large size monster.
- Adds a 33% chance to ignore Poison Bottle consumption.
- Dispels Enchant Deadly Poison when unequipping the card.
- This card now has a price of 2000 Talon Cash versus the previous 1200.
New Cards
Added missing Malangdo Culvert and Octopus Cave MVP Cards. They now drop from their respective MVPs and are also available in the Talon Shop for 2000 Talon Cash.
- Weird Coelacanth Card
- VIT + 10, MDEF + 10
- Add a 5% resistance against Water, Fire, Earth and Wind Property.
- Compounds on: Garment
- Gloomy Coelacanth Card
- 5% more damage with Water and Wind element magic.
- For each refine level of your equipped weapon, add additional (WeaponLv + 1)/2 % Water and Wind element magic.
- Example: a level 4 weapon would result in (4 + 1)/2 = 2% per refine. A level 2 weapon would result in (2 + 1)/2 = 1% per refine.
- This card works only ONCE
- Compounds on: Weapon
- Mutant Coelacanth Card
- 5% more damage with Fire and Earth element magic.
- For each refine level of your equipped weapon, add additional (WeaponLv + 1)/2 % Fire and (WeaponLv + 1) % Earth element magic.
- Example: for Fire magic it works the same way as above-mentioned Gloomy Coelacanth Card. For Earth magic, a level 4 weapon would result in (4 + 1) = 5% per refine.
- This card works only ONCE
- Compounds on: Weapon
- Violent Coelacanth Card
- ATK + 30, HIT + 20.
- Compounds on: Shoes
- Giant Octopus Card
- [Two-handed MELEE Weapons only]
- MaxHP + 10%.
- Magical Resistance + 25%.
- Compounds on: Headgear
And that’s all for now! We hope you enjoy~