Welcome to Summer everyone! It’s crazy to think that last year around things were looking very differently, but this year we have some very sunny updates for you. The Amazing Summer Race will be making its return in the coming weeks, so be sure to look forward to that. For this maintenance we’ve made a lot of updates to, in particular, the Old Glast Heim instances, as well as the associated rewards. On top of that we’ve introduced a lot of fixes, tweaks and new updates to the game in general. Check it out below!
Monthly Updates
Our new TamTam’s Odyssey region is: Aldebaran Clock Tower (except Bathories map).
GMC Box Rotation:
Walking Tiger Costume [21664]
Nidhogg Wig Costume [20730]
Wave Challenge Box Rotation:
Einherial Mantle Costume [21924]
Walking Desert Wolf Baby Costume [21216]
The July Monthly Box has arrived and is full of brand new goodies as well as some classics. The contents are as follows:
Key To Happiness Costume [Garment] [30279]
Tuktuk Costume [Lower] [30284]
Chocolate Rabbit Hair Costume [Lower] [30264]
Sanctus Cloak Costume [Lower] [21222]
Picnic Basket Costume [Lower] [21222]
Phalanx Costume [Middle] [21323]
Forest Fairy Summer Costume [Lower] [21980]
Lion Crown Costume [Upper] [30281]
Lunatic On Shoulder Costume [Middle] [21219]
Smiling Eyes Costume [Middle] [21225]
Wildcat Knit Cap White Costume [Upper] [30287]
Striking Hat Costume [Upper] [21042]
Decorative Golden Bell Costume [Middle] [21708]
Bell Ribbon Costume [Upper] [21425]
Imp Hat Costume [Upper] [21430]
General Updates
Fixed a crash caused by the !getdps command and enabled it again.
Added a new non-Bonus Bundle command: !memo. This command allows you to memo a map into a specific memo slot, rather than the more limited client command.
Removed weight check on Bakonawa Lake instance NPC.
Swapped the menu options when going to Odin’s Temple. The “Yes” option is now on top.
Increased the limit of item bonus-granted Item Drops from 5 to 7.
Added a large variety of new over-head icons for important NPCs, allowing for easier NPC finding.
Increased Ancient Tower weekly attempts from 5 to 10 and the Mystic Tower attempts from 3 to 5. Keep in mind that the weekly rewarded attempts remain unchanged.
Fixed Staff of Geffen not working for Soul Linkers.
Fixed typo on Cursed Raydric Archer card combo
Nydhoggur’s Nest updates:
Added 1 Rata and Duneyrr to first instance floor.
Increased Dark Shadow spawn from 40 to 60.
Increased Piece of Darkness drop from 15% to 45% on Rata and Duneyrr.
Increased Eye Ring drop on Duneyrr from 0.03% to 0.45%.
Increased Veteran Sword & Axe drop on Duneyrr from 0.3% to 0.75%.
Increased Eye Ring drop on Dark Shadow from 0.15% to 0.24%.
Increased Bradium Stone Hammer drop on Dark Shadow from 0.3% to 0.6%.
Increased Rata and Duneyrr spawns on nyd_dun01 from 2 to 3 and cut the respawn time in half.
Added a set of five Rental Gears for PvP, BG and WoE. You can purchase these from Sgt. Maverick (who is now also in the BG lobby). Each item can be purchased for either 10,000 Zeny or 10 Valor Coins and has a duration of 24 hours. You can also purchase all five for 40,000 Zeny or 40 Valor Coins. These items should give most newer players an easy way of becoming competitive in our PvP environments!
Bonus Bundle Updates:
You can now add Bonus Bundle duration to an existing Bonus Bundle purchase, as long as it does not exceed 3 weeks in total.
Separated the Bonus Bundle and Halter Lead purchases.
Base Bonus Bundle is now 40 Talon Cash per week. If you wish to add a Halter Lead, you can pay 25% more.
You now get a Halter Lead for every week of Bonus Bundle you purchase, rather than one regardless of the duration.
Rather than starting the rental of the Halter Lead upon purchase, you are now given a Halter Lead 7 Day Box instead. These can also be stored so that you can use them on different characters on your account. Keep in mind that once you open the box, the Halter Lead will be bound to your character.
Battlegrounds Updates:
You can now use the Devotion skill on your team mates without having to be in a party.
You can now use Bound Blue Potions for Potion Pitcher and Bound Condensed White Potions for Slim Potion Pitcher. The server will prioritize the bound versions over the regular ones.
A brand new Battlegrounds lobby, the Riptide Arena, has been added. All existing NPCs are now located here, including a variety of flavor NPCs. Many more NPCs and general functionality will be added to this new lobby.
Added functionality for GM-enabled Unrestricted Battlegrounds. This has been requested a lot of times, but nobody could agree on how to implement. So for the time being we have added this as a GM-enabled event. When enabled, Vanilla mode will be removed and several monsters will spawn with a higher HP amount. MVPs from the Bossnia mode will also have a faster walking speed. More tweaks will be added to this mode in the near future.
Fixed a potential issue with Gemstone-based skills in Battlegrounds where it would not properly use BG and/or normal gemstones when the skill was used.
BG modes now rotate every 10 minutes instead of 15 minutes if there are no participants. When Triple Inferno is on, it will rotate after 3 minutes of no participants.
Old Glast Heim Instance Updates
Temporal Boots:
Changed Eye Ring requirement of Temporal LUK boots to 80 Horn of Hillslion.
Changed Alca Bringer requirement of Sleipnir/Eversong enchants to Valkyrja’s Shoes.
Removed Contaminated Magic requirement for 1st enchant. The utility of this item has now mostly been shifted to enchanting your Sleipnir or Eversong Greaves.
Changed Coagulated Spell requirement for 1st enchant. Instead of a flat 100 per enchant, it now scales per level: 40, 80, 120 and 160.
Removed the 2nd enchant system where you could apply extra items to increase the odds. It’s now either completely random or 100% guaranteed. Furthermore, lowered the amount of Contaminated Magics from 200 to 50 for random enchants. A guaranteed enchant will now cost 375 Contaminated Magic and 185 Temporal Crystal.
Enchanting your Sleipnir or Eversong Greaves now requires Contaminated Magic, based on the refine level of your Temporal Boots. A +4 Temporal Boots will require 100 Contaminated Magic to fuse with your Sleipnir/Eversong Greaves, going up in increments of 25 per refine level. It maxes out as 200 for a +8 and up.
Normal version:
Fixed Revive Cap System not working at all in this version.
Coagulated Spell droprates now scale with the party size. The bigger the party, the higher the droprates of Coagulated Spells. A party size of 4 and below drops these at 4.5%, going up by 0.5% per party member, up to 8.5% for a level 12 party.
Removed remaining char-bound quest log entries. This also removes some of the minor rewards when talking to Varmundt at the end of the instance (1 temporal crystal and 1 coagulated spell) and when defeating Corrupted Soul (3 temporal crystals and 1~5 coagulated spells).
The instance now spawns a Treasure Chest, similar to the Hard version, after defeating Amdarais. This replaces the above-mentioned system. The chest will give you Temporal Crystals and Coagulated Spells that scales with your party size. The minimum you get is 6 Temporal Crystals and 8 Coagulated Spells. The latter scales up to 18 spells for a full party.
Added a 2 and 3 member option for the ranking board.
Hard version:
Dead Bodies now trigger in a 5×5 radius instead of 8×8, to match that of the normal version.
Dead Bodies will no longer activate upon first spawn if they were spawned on top of players. They will now teleport if this happens. In general, these will now teleport after having been activated.
Fixed an issue with some of the custom MVP skill damage calculations.
Fixed an issue where warping back inside would sometimes send you to the wrong location.
Increased Himmelmez Revives from 10 to 14.
Increased droprates of Treasure Chest. Previously, you’d get 4~6 Temporal Crystals depending on the party size. This is now a flat 6 for all party sizes. Increased the droprate of Contaminated Magic by about 50% for all party sizes.
Added more “Monsters Remaining” announcements and added viewpoints on minimap to indicate their locations.
Both:
Fixed Revive Cap System not automatically booting character and not allowing resurrect too early.
Increased Revives from 5 to 7.
Fixed the new cards not getting a light pillar when dropped.
Treasure Rooms no longer give you any Coagulated Spells and Contaminated Magics. The Treasure Chest after defeating the final MVP now gives most of these.
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