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June Patch

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June Patch

June 2, 2023
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After a long development period, Old Glast Heim Hard has finally arrived! This exciting new instance challenges even the most seasoned players with a brand new storyline, mechanics, monsters and items! On top of that, we have introduced a new !getdps command, our Monthly Updates and much more! Read on for more information~ Enjoy!

Monthly Updates

  • Our new TamTam’s Odyssey region is: Rachel Fields & Ice Dungeon.
  • GMC Box Rotation:
    • Golden Violet Crown Costume [21255]
    • Runaway Accelerator Costume [21325]
  • Wave Challenge Box Rotation:
    • Pink Headphones Costume [21487]
    • Scavenge Hat Costume [21700]
  • The June Monthly Box has arrived and is full of brand new goodies as well as some classics. The contents are as follows:
    • Ancient Dragon Spear Costume [30277] [Garment]
    • Candle In Cage Costume [30269] [Lower]
    • Alchemist Square Bag Costume [21215] [Lower]
    • Eternal Rose Costume [30256] [Lower]
    • Calabash Costume [21590] [Garment]
    • Large Piamette Hood Costume [30273] [Upper]
    • Cat In Mouth Costume [20938] [Lower]
    • Nut Cracker Costume [21557] [Upper, Middle, Lower]
    • Squirrel Ear Hood White Costume [30276] [Upper, Middle]
    • Diamond Card In Mouth Costume [30275] [Lower]
    • Dark Randgris Helm Costume [21012] [Upper]
    • Wonderful Beast Ear Costume [20812] [Middle]
    • Ashura Fairy Hat Costume [20786] [Upper]
    • Panda Hat Costume [20511] [Upper]

Limited Edition Costume

For a duration of one week, you can now purchase this [Visual] Sakura Petals Costume at the Talon Shop for 5000 Talon Cash and the [Visual] Teaparty Wonderland Costume for 5500 Talon Cash! They both go in your Garment slot.

Disclaimer: even though it’s sold for a limited time, it may or may not return in the future to cater towards players from different timezones. Additionally, keep in mind that these visual effects only show up when effects in-game are enabled.

General Updates

  • Added TamTam’s Exchange to the TamTam NPC in Prontera. This replaces the manual exchange of GM boxes obtained through events for TamTam’s Crates:
    • Exchange 6, 12, 18 or 22 GM Boxes for a TamTam’s Crate of your choice.
    • You now have the ability to exchange 2 GM Boxes for 1 random GM Box.
  • Layla has awakened from her slumber and can once again be found at the Valkyrie Bazaar with a brand new list of goodies. She will stay for the entire month of June.
  • It is no longer possible to dispell Elemental Change or Hallucination Walk.
  • It is now possible to activate multiple different autobonus scripts in the same equipment slot following an rAthena update.
    • Example: An Upper-Headgear with an autobonus and a Vanberk Card slotted into that Upper-Headgear will now both have a chance to proc instead of one or the other at a time.
  • Updated source-end skill names to be accurate with the client-side names (as they appear in your skill tree). This should make the Body Builder skill list be more readable.
  • Removed Prontera Mall from the vendor cities list for the time being.
  • It’s no longer possible to teleport when on a Mount under certain circumstances.
  • Reduced Weight of Bradium and Carnium from 15 to 8.
  • Fixed certain LH3 and LH4 monsters (especially MVPs) not having proper auras.
  • Vanilla instances such as Vanilla ET and Orc’s Memory Instance now use the official Poem of Bragi formula, similar to PvP maps.
  • Abbreviated the names of certain enchantments to cut back on really long item names. Affected enchants include (where X represents level):
    • (Fighting Spirit) Fighting LvX -> FSX
    • (Expert Archer) Archer LvX -> EAX

!getdps Command

  • This is a new command that is available right away. It does NOT require the bonus bundle! It will keep track of the user’s damage statistics in a multitude of ways, including:
    • Total Damage, Max Damage, Min Damage, Damage Per Second, Amount of Normal Attacks, Normal Attacks Per Seconds, Amount of Skill Casts, Skill Casts Per Second.
  • The format is as follows: @getdps [skill name/normal/all]{optional!} HOUR(0-24):MIN(0-59):SEC(0-59){optional!}
  • Using the command by itself (no parameters) will keep track of all stats until the getdps command is called again.
  • Using parameter 1 has 3 modes. Providing skill name (as it appears in the skill tree) keeps track of stats only for that skill. Providing normal keeps track of stats only for normal attacks. Providing all has the same behavior as calling the command with no parameters (meant for usage with parameter 2).
    • Example Usage: @getdps [Storm Gust], @getdps [normal] @getdps [all]
    • Do note that for Parameter 1, the [ ] brackets ARE required!
  • Using parameter 2 allows you to set a specific time instead of having to call the command again. The format is HOUR(0-24):MIN(0-59):SEC(0-59). Once that time is up after calling the command, you will gain results automatically.
    • Example Usage: @getdps [Storm Gust] 0:1:0, @getdps [normal] 0:0:30, @getdps [all] 1:0:0
    • Do note that for Parameter 2, the : between numbers ARE required!

Old Glast Heim

The long awaited expansion for the Old Glast Heim Instance is finally here! There’s a lot to unpack with this update including but not limited to Temporal Boots (and its expansive enchanting system), a new difficulty beyond the existing instance, brand new items, and so much more exciting changes. So how about we start with the changes for the Old Glast Heim Instance before we move on to all the new stuff?

Before we continue, we would like to make a disclaimer regarding all the content you’re about to see:

The Dev Team reserves the right to change any of the the items, values, or mechanics listed below for any reason at a future date according to how the content develops and the community responds after this patch. Several of these additions and mechanics can be or are experimental. Your feedback is highly appreciated. Thank you!

Note: the new as well as updated items generally cannot be used in Vanilla PvP. Everything can still be used in Vanilla Instances and Events, but not in PvP, WoE in BG. The MVP Cards (which are available in the Talon Shop) cannot be used in any Vanilla environment whatsoever.

General Old Glast Heim Changes

  • All Modes of Old Glast Heim now have a leader board. It is located next to Hugin.
    • Cutscenes do not count toward the final time.
    • Party Members that are not within the final boss’s view distance during its death do not count on the leader board.
  • Moved the Portrait Collector closer toward Hugin’s location, next to the new Leader Board.
  • Hugin (and Oscar) are now accessible inside the Treasure Room after the instance is completed. This means you no longer have to back track to leave the instance.
  • All Modes of Old Glast Heim now have the nosnare mapflag enabled, which prevents [Ankle Snare] and [Spider Web] from being used.
  • Added Instance Return support for all Old Glast Heim Instances.
    • This is the same return mechanic the SQI Instances have, with one big difference. Your entire party gets up to 3 returns. If this amount is exceeded, returning is no longer possible. This means in a party of 6 for example, if 1 person leaves and comes back, that can only be done 2 more times throughout the whole party. This is due to the feature being meant for random DCs.
    • If you don’t return to the instance within 5 Minutes, you can no longer re-enter.
  • There is now a Revive Limit for all Old Glast Heim Instances.
    • Each unique party member is allowed to die up to 5 times. If that amount is surpassed, that player is booted from the instance and can no longer enter.
  • Old Glast Heim Instances now reset bi-weekly on Monday and Thursday.
  • Reduced amount of possible Old Glast Heim Normal (existing instance) runs from 12 to 3. However, you can also do 3 runs of Old Glast Heim Hard.
  • It is no longer possible to bring alts into any version of Old Glast Heim.

Changes to Old Glast Heim Normal (existing instance)

  • Coagulated Spell Drop Rates
    • Increased Coagulated Spell Drop from 0.99% to 4.5% on Corrupted Monk, Corrupted Palace Guard, Corrupted Steward, Grand Chamberlain in Pain, and Wandering Archer.
    • Increased Coagulated Spell Drop from 1.98% to 7.5% on Bloody Knight, Corrupted Abysmal Knight, and Suffering Khalitzburg.
  • Corrupted Soul [MvP]
    • Now uses [Demonstration] on its target instead of around4.
    • Now starts using [Ganbantein] at 30% HP or lower instead of 15%.
    • Will now routinely spawn Maggots every so often in 4 corners of his arena.
  • Amdarais [MvP]
    • Increased HP from 3,690,000 to 4,200,000.
    • Increased ATK2 from 8,690 to 9,690.
    • Increased VIT from 45 to 88.
    • Decreased INT from 169 to 139.
    • Increased DEX from 136 to 156.
    • Increased DEF from 6 to 30.
    • No longer has [Power Up].
    • Now has lv. 30 [Twohand Quicken] when HP is 70% or lower.
    • Now has lv. 10 [Evil Land] when HP is 50% or lower.
    • Increased Max HP Requirement for [Ganbantein] from 15% to 50%.
    • Reduced [Dark Grand Cross] chance from 100% to 50%. Increased its Delay from 1 Seconds to 10 Seconds.
    • Reduced [Hell’s Judgement] Cast Time from 4 seconds to 2 seconds. Increased its Delay from 5 Seconds to 20 Seconds when at HP 25% or lower. This skill can no longer be cancelled.
  • Removed an extensive amount of redundant quest entries with the exception of Corruption Soul kill quest and Amdarais kill quest.
    • This also means you no longer have to reiterate the introduction with Hugin every single time you want to enter the instance after the first time.
  • Reduced Rewards from OGH Quests.
    • Reduced amount of EXP gained.
    • Reduced Temporal Crystals gained from Amdarais Quest from 5 to 3.
    • Now rewards a random amount of Coagulated Spells between 1~5 instead of fixed 5.
  • Extensively condensed the length of cutscenes and altered/fixed their dialogue during the instance.
    • Furthermore, the NPCs now talk in announce and unit format (the format used during SQI Instance Cutscenes) along with their intended images, where each character has a different color. This should make it a lot easier to follow the cutscenes and less bland.
  • Dead Body NPC Maggot Spawns now only have drops the first time. After that, they no longer have drops when the same NPC is activated again.
  • 1st and 2nd Commanders of Destruction will no longer teleport around during the 2nd Part of the instance when spawned.
  • Extra mobs spawned during the 2nd part will no longer keep respawning after the 1st time.
  • Reduced the rate of Treasure Room Equipment drops.
  • It is no longer possible to talk to random NPCs during cutscenes.

Changes to Existing Items

  • White Knight Card Updates
    • Increased Base ATK from +5 to +15.
  • Khalitzburg Knight Card
    • No longer reduces Long Range Attacks.
  • White Knight + Khalitzburg Knight Card Combo
    • No longer reduces Long Range Attacks.
    • No longer adds ATK + 10.
    • Now adds MDEF + 10.
    • Increased Medium and Large Resistance from 5% to 10%.
    • Now scales Medium and Large Size ATK% by the refine level of the weapon used.
  • Heavy Sword
    • Increased Slots from 1 to 2.
    • Reduced Weapon ATK from 330 to 300.
    • Increased [Charge Attack] damage bonus from 20% to 50%.
    • New Auto-Cast Effect: Add a 50% chance to auto-cast [Head Crush] after using [Charge Attack].
    • New Refine Scaling Effect: 5% less cast time with [Charge Attack] and ASPD + 1% for each refine level.
    • New Over-Refine Effect when +7 or Higher: Consume 10 less SP with [Head Crush] 30 less SP with [Charge Attack].
  • Staff of Geffen
    • Can now be used by Non-Trans.
    • Can now be used by Sage and Soul Linker.
    • Increased Weight from 100 to 250.
    • Reduced Level Requirement from 70 to 50.
    • New Base Effect: 20% Less Cast Time.
    • New Refine Scaling Effect: INT + 2 for each refine level.
  • Goldsmithing Dagger
    • Increased Slots from 2 to 3.
    • Increased MATK from 10% to 15%.
    • Now adds AGI + 5.
    • Increased Mammonite Damage from 20% to 30%.
    • Increased Mammonite Discount from 10% to 25%.
    • New Refine Scaling Effect: 2% more damage with Mammonite for each refine level.
  • Ceremonial Sword
    • Increased Slots from 0 to 2.
    • Now auto-casts Holy Cross at a level equal to the weapon’s refine level when blocking short range physical damage with Auto Guard. This has no effect if actively AFK for more than several Seconds!

New Old Glast Heim Instance, Old Glast Heim (Hard)

The main event! As you may have noticed in our Dev Notes, there will be a new NPC in glast_01 next to Hugin named Oscar. A young Vanir whom has the ability to open time gaps. The version of Old Glast Heim that he can open has a lot of differences compared to the one you’re used to from Hugin. Of course, we will be going into detail (without spoiling everything) what you can expect from Old Glast Heim Hard.

  • You can’t enter Old Glast Heim Hard until you’ve cleared Old Glast Heim Normal at least once (account bound).
  • There is a minimum party requirement of 4 players instead of 2.
  • Every mob you will encounter here will be a lot harder than the ones you’re used to from Normal, and may even have new tricks up their sleeves.
  • There is a new resource. While you will collect Temporal Crystals along your way just like in Normal, there are no Coagulated Spells in this version. Instead, there is a new resource called Contaminated Magic, which is very important for the Temporal Boots system (explained later).
  • This is not the same instance again with harder mobs. This may be what you expect, as in normal vanilla content that’s all hard mode is. But not on Talon Tales, we took things a step further! As Oscar will explain, this version is an alternate timeline of events that occurred in Hugin’s time gap. Expect brand new mechanics, such as the following:
    • Be ready for your party to split in half during certain segments! But don’t worry, we made sure this split is determined by a healthy class balance on each side.
    • More about fighting actual mobs, less about doing chores. If you didn’t like finding random NPCs or Commanders of Destruction during normal mode, you’ll be happy to know that this instance is mostly about the fighting!
    • The element of choice! As we hinted at during our Dev Notes, be prepared to make a big decision at some point in the instance. Who knows what the outcome will be!
    • Treasure Chest to reward every unique party member upon the final boss’s defeat! Want to assure that every party member gets a chance at some loot, even if the RNG was bad earlier? No problem! Be sure everyone remembers to click the Treasure Chest at the end before leaving. You will gain an amount of Temporal Crystals and Contaminated Magics for doing so.
      • This also replaces the quests that Normal Mode has!
    • Smarter mob designs! We’re aware of the fact that magic classes have been increasingly harder to use in a lot of the newer content as of late. While it’s ideal to fix this across the board in the future, for the time being, you can expect the mobs in Old Glast Heim (Hard) to be designed toward being approachable for magic classes. Of course, this instance still welcomes any class you wish to bring!
    • Greater rewards for greater participation! Got more people to play with? Great! The more the merrier. You can expect to get even more Contaminated Magics and Temporal Crystals, more Treasure Chest quantity, and more Treasure Room quantity the bigger your party is during this instance! We know that it can be a struggle sometimes to split up rewards with bigger groups of players. Therefore, we’re trying something new with this party size system in this instance. Let us know how it goes! Here’s a quick statistic of important drop rates to give you an idea of what to expect:
      • Contaminated Magic Drops
        • 4 Players: 3%
        • 5 Players: 3.5%
        • 6 Players: 4%
        • 7 Players: 4.5%
        • 8 Players: 5%
        • 9 Players: 5.5%
        • 10 Players: 6%
        • 11 Players: 7%
        • 12 Players: 8%
      • Treasure Chest Drops
        • 4 Players: 4 Temporal Crystals, 2 Contaminated Magics.
        • 5 Players: 4 Temporal Crystals, 3 Contaminated Magics.
        • 6-7 Players: 5 Temporal Crystals, 4 Contaminated Magics.
        • 8-9 Players: 5 Temporal Crystals, 5 Contaminated Magics.
        • 10-11 Players: 6 Temporal Crystals, 6 Contaminated Magics.
        • 12 Players: 6 Temporal Crystals, 7 Contaminated Magics.
    • New Instance Skills! Be ready to encounter some never before seen skills! To make sure that there is some documentation, here is some quick information on these skills. For starters, they are all magic skills, but with a twist! The GTB effect and Steel Body have absolutely no effect at reducing/ignoring their damage! You can, however, use the appropriate elemental armor to cut damage in half, elemental resistance to reduce damage, magic resist, long range resist, and MDEF to reduce the damage.
      • Niflheim Flare: Fire Element, 5×5 AoE each unit, upon activation will spread in 4 directions in an X pattern from the source mob. Inflicts 10,000 damage between 10 hits.
      • Ground Drive: Earth Element, 5×5 AoE each unit, upon activation will spread in 4 directions in a + pattern from the source mob. Inflicts 10,000 damage between 10 hits.
      • Rain of Meteors: Fire Element, 7×7 AoE each unit, upon activation will give a couple seconds warning shot, then drop a meteor in that area which inflicts anywhere between 10,000 and 30,000 damage between 10 hits.
    • New Items! Of course, you can also expect a wide variety of brand new items that aren’t Temporal Boots. We have a new wave of Cards ready for you, as well as a new wave of equipment. Let’s show you what to expect in the next section!

New MvP Cards (available in Talon Shop)

Card NamePhantom of Himmelmez CardPhantom of Amdarais CardRoot of Corruption Card
Prefix/Suffixof Fallen Angelof Magnifyof Creep
PlacementShoesHeadgearGarment
Effect– 25% more damage with [Grand Cross]
– 25% more damage when using holy or shadow element magical damage
– Increases damage taken from all elements by 25%
– HIT + 25
[+ Amdarais Card]
– STR + 5
– HIT + 25
[PvM Only]
– Increases physical and [Cart Termination] damage inflicted on Ghost Element monsters by 25%.
– Increases physical and [Cart Termination] damage inflicted on Neutral Element monsters by 15%.
– MATK + 15
– Receive 10% less damage from Small, Medium and Large size monster.
– Increases magical damage towards earth property monsters by 10%.
[+ Corrupted Soul Card]
– Increases magical damage towards earth property monsters by an additional 10%.

New Normal Cards

Card NameMutating White Knight CardMutating Khalitzburg CardCursed Raydric Card
Prefix/SuffixSpellblade’sSpellblade’sExorcist’s
PlacementWeaponShieldAccessory
Effect– MATK + 10
– Increases magical damage inflicted on Medium and Large size monsters by 5%.
[+ Mutating Khalitzburg Card]
– Reduces physical and magical damage taken from medium and large size enemies by 10%.
– For each refine level of your equipped weapon, add an additional 2% magical damage against Medium and Large Size monsters.
– Reduces damage taken from medium and large size enemies by 15%.
[+ Mutating White Knight Card]
– Reduces physical and magical damage taken from medium and large size enemies by 10%.
– For each refine level of your equipped weapon, add an additional 2% magical damage against Medium and Large Size monsters.
– Increases physical and magical damage against undead race enemies by 10%.
[+ Cursed Raydric Archer Card]
– Increases physical and magical damage against undead race enemies by additional 10%.
Card NameCursed Raydric Archer CardCursed Butler Card
Prefix/SuffixUndead Slayer’sUnholy Cross
PlacementAccessoryHeadgear
Effect– Increases physical and magical damage against demon race enemies by 10%.
[+Cursed Raydric Card]
– Increases physical and magical damage against demon race enemies by an additional 10%.
– [Holy Cross] and [Soul Strike] Element becomes Shadow.

New Items

Item NameRoyal SyringeGuardian Knight Battle AxeRoyal Magician Wand
DescriptionA strange liquid located in Glast Heim’s medical office, the labeling reads: Adminstered to Augat Von WalterA heavy 2-handed axe used by the Knights of Glast heim. It has been infulenced by a magicial auraA magical wand used by the wizards of Glastheim. A mediocre cane with no special points, it was influenced by an aura of magical power
Effect– MATK + 10%
[Every Refine Level]

– Add a (2 * Refine Level)% chance to auto-cast [Fire Bolt], [Cold Bolt], [Lightning Bolt], or [Earth Spike] at a random level between 1 and 5.
– 50% more damage with Cart Revolution.
– Disable Knockback effect of Cart Revolution.
[Every Refine Level]
– 2% less damage from all size monsters
– MATK + 15%
– DEX + 2
[Every Refine Level]
– ASPD + 2%
ElementNeutralNeutralNeutral
Weapon Level344
Level Requirement707070
Atk7030070
Slot322
Weight15025080
JobAlchemistBlacksmithMage/Acolyte/Soul Linker
TypeMace2 handed Axe1 handed staff
Item NameGuardian Knight SpearTemporal Spell
DescriptionA heavy two-handed spear wielded by the White Knights. It’s a mediocre weapon with no special points, but it’s influenced by an aura of magical power.Magicial Aura obtained during your travels in time. It seems to be capable of aiding your strength.
Effect– Ignore Demon Race DEF.
[Every Refine Level]
– MaxHP + 3%
Increase physical and magical damage by 10% against Old Glast Heim mobs.
ElementNeutralConsumable
Weapon Level4
Level Requirement70
Atk205
Slot3
Weight250
JobCrusader
Type2 handed Spear

Temporal Boots System

The second (some may even say the true) main event! What are the Temporal Boots in Talon Tales? How will they impact the game progression? How will they co-exist with Sleipnir? That will all be explained!

The Temporal Boots

Of course, it all starts with the Temporal Boots themselves! After clearing Old Glast Heim Normal at least once (account bound), you can speak to Hugin about crafting a pair of Temporal Boots. He can make you 6 different kinds, and they all require a set amount of materials. Later, you can approach Oscar about improving these Temporal Boots with enchantments. These are the specifics for the base Temporal Boots:

Gear NameTemporal Boots (STR)Temporal Boots (AGI)Temporal Boots (VIT)
Slots111
DescriptionThese boots are obviously old but they show no signs of wear and tear.These boots are obviously old but they show no signs of wear and tear.These boots are obviously old but they show no signs of wear and tear.
Effect– MaxHP + 300
– MaxSP + 30
[Every Refine Level +4~10]
– Short Range ATK + 1%
[Base STR >= 95]
– HIT + 10
– MaxHP + 300
– MaxSP + 30
[Every Refine Level]
– FLEE + 1
[Base AGI >= 95]
– ASPD + 5%
– MaxHP + 500
– MaxSP + 30
– Natural HP Recovery + 10%
[Every Refine Level]
– MaxHP + 100
[Base VIT >= 95]
– DEF + 3
– Natural HP Recovery + 20%
ClassShoesShoesShoes
Defense222
Weight150150150
Required Level999999
JobEvery JobEvery JobEvery Job
RequirementsRequirementsRequirements
– Temporal Crystals x 25– Temporal Crystals x 25– Temporal Crystals x 25
– Carnium x 50– Carnium x 50– Carnium x 50
– Bradium x 25– Bradium x 25– Bradium x 25
– Black Leather Boots [0] x 1– Black Leather Boots [0] x 1– Black Leather Boots [0] x 1
– Coagulated Spell x 30– Coagulated Spell x 30– Coagulated Spell x 30
– Chivalry Emblem x 20– Withered Flower x 50– Fluorescent Liquid x 50
– Elder Branch x 20– Spirit of Decision x 30– Angel Magic Powder x 100
Gear NameTemporal Boots (INT)Temporal Boots (DEX)Temporal Boots (LUK)
Slots111
DescriptionThese boots are obviously old but they show no signs of wear and tear.These boots are obviously old but they show no signs of wear and tear.These boots are obviously old but they show no signs of wear and tear.
Effect– MaxHP + 300
– MaxSP + 50
– INT + 2
– Natural SP Recovery + 10%
[Every Refine Level]
– MaxSP + 10
[Base INT >= 95]
– INT + 3
– Natural SP Recovery + 20%
– MaxHP + 300
– MaxSP + 30
– Long Range ATK + 2%
[Every Refine Level]
– HIT Rate + 2
[Base DEX >= 95]
– 5% Less Aftercast Delay
– MaxHP + 300
– MaxSP + 30
[Every Refine Level +4~10]
– CRIT + 1
[Every Refine Level +5~10]
– Crafting/Brewing Rates + 0.5%
[Every 19 Base LUK]
– Critical ATK/Skills + 3%
ClassShoesShoesShoes
Defense222
Weight150150150
Required Level999999
JobEvery JobEvery JobEvery Job
RequirementsRequirementsRequirements
– Temporal Crystals x 25– Temporal Crystals x 25– Temporal Crystals x 25
– Carnium x 50– Carnium x 50– Carnium x 50
– Bradium x 25– Bradium x 25– Bradium x 25
– Black Leather Boots [0] x 1– Black Leather Boots [0] x 1– Black Leather Boots [0] x 1
– Coagulated Spell x 30– Coagulated Spell x 30– Coagulated Spell x 30
– Mystic Horn x 50– Crystal Spirit x 50– Piece of Darkness x 50
– Eye Drops x 50– Light Granual x 100– Eye Ring [1] x 1

Temporal Boots Enchanting

After getting the Temporal Boots you want to make them more powerful, right? Oscar will be able to help you with this! Once you complete Old Glast Heim Hard at least once (account bound), you can ask Oscar to enchant Temporal Boots for you. Temporal Boots can receive up to 2 enchantments. Of course, you will be able to reset these enchantments at any point if you desire by speaking to Oscar. Keep in mind that you can’t remove the 1st Enchantment unless the 2nd Enchantment is removed first (or simply isn’t there). Resetting Enchantments will also reward you back Coagulated Spells and/or Contaminated Magics for each over-refine the Temporal Boots have. For each overrefine of the Temporal Boots, you will be refunded back 10% of the material costs (60% by +10).

Temporal Enchant 1

The first enchantment is capable of leveling up 3 additional times after you pick the initial one. When this enchantment is fully leveled up (level 4), you will be allowed to add the 2nd enchantment. Regardless of the 1st enchantment you pick, it will require the following items which you also need for every level up after the initial pick:

  • Coagulated Spell x 100
  • Contaminated Magic x 50
  • Temporal Crystal x 10

The Enchantments you can pick are any of these 6:

  • Note: Berserker ATK Doesn’t apply to skills, but DOES apply to both Short and Long Range Physical normal damage.
Enchant NameFighting SpiritBerserkerArcaneVigorMysticismSpeed
Enchant 1(Lv. 1) ATK + 4, HIT + 2Auto Physical ATK + 2%MATK + 1%, MATK + 4MaxHP + 2%, HP Rec. + 5%MaxSP + 2%, SP Rec. + 5%ASPD + 1%, FLEE + 2
Enchant 2(Lv. 2) ATK + 6, HIT + 3Auto Physical ATK + 4%MATK + 2%, MATK + 6MaxHP + 3%, HP Rec. + 10%MaxSP + 3%, SP Rec. + 10%ASPD + 2%, FLEE + 3
Enchant 3(Lv. 3) ATK + 8, HIT + 4Auto Physical ATK + 6%MATK + 2%, MATK + 8MaxHP + 4%, HP Rec. + 15%MaxSP + 4%, SP Rec. + 15%ASPD + 2%, FLEE + 4
Enchant 4(Lv. 4) ATK + 10, HIT + 5Auto Physical ATK + 8%MATK + 3%, MATK + 10MaxHP + 5%, HP Rec. + 20%MaxSP + 5%, SP Rec. + 20%ASPD + 3%, FLEE + 5

Temporal Enchant 2

Once you reach the 4th level of the 1st Enchantment, you can then ask Oscar about adding the 2nd Temporal Enchantment. Unlike the first enchantment, you won’t be able to pick it, as it’s random. However, we added an exponential resource spending system to increase the odds of getting the one you desire (until it’s eventually guaranteed). For starters, you need the following materials at the absolute minimum to attempt one of the six 2nd Enchantments:

  • Contaminated Magic x 200
  • Temporal Crystal x 25

Once you obtain that minimum, you then get the option to spend higher amounts of these to increase the odds of getting the enchantment you want. Each time you spend a bit more, it becomes 20% more likely. Spending the most extra materials makes it guaranteed that you’ll get the one you want. These amounts are as follows:

  • 20% more likely: 35 Temporal Crystals, 220 Contaminated Magics
  • 40% more likely: 45 Temporal Crystals, 240 Contaminated Magics
  • 60% more likely: 65 Temporal Crystals, 280 Contaminated Magics
  • 80% more likely: 105 Temporal Crystals, 360 Contaminated Magics
  • Guaranteed: 185 Temporal Crystals, 520 Contaminated Magics

After spending these materials, there’s a chance that you will get 1 of 6 2nd Temporal Enchants as follows:

  • Note: Unlike other autospell effects in the game, these effects will NOT overlap with themselves. You must wait for the previous effect to fully expire before it can be applied again.
  • Note2: Muscle Fool’s Effect is a new type of Elemental Resistance. It takes the difference of 100 and however much Elemental Resistance you have, then applies the 30% value based on that. Example with Jakk Card: 100 – 30 = 70, will add 30% of 70. Muscle Fool has no effect if that element’s resistance is a negative value!
Bear’s PowerSpeed of LightMuscle FoolRunaway MagicHawkeyeLucky Day
When using physical attacks, has a 2% chance of adding STR + 10 for 10 seconds.When attacked, has a 2% chance to proc FLEE + 50% for 10 seconds, but decreases Defense and MDEF by half.When attacked, add a 2% chance to resist All Elements except Neutral by 30% of the difference of 100 and current element resistance values for 10 seconds.When using magical or misc attacks, has a 2% chance of adding INT + 10 for 10 seconds.When using long range physical attacks, has a 2% chance of increasing Long Range ATK by 5% for 10 seconds.When using physical attacks, has a 2% chance of adding CRIT ATK + 15% for 10 seconds.
* Procs during physical attacks (short or long range).* Procs when recieving any kind of damage.* Procs when recieving any kind of damage.* Procs only during magic attacks or misc attacks.* Procs only during ranged attacks.* Procs during physical attacks (short or long range).

The “Final” Enchantment

There is another! While the Temporal Boots are fully completed with both unique enchantments, you can take this even further beyond, if you can even believe that. As some may have recalled in our previous Dev Notes, we showed a menu with Oscar, where we deliberately hid what the final option is, it’s now time to explain what this does. By selecting the option “What can you do with these shoes?”, and after clearing Old Glast Heim Hard successfully at least once, AND having SQI Bonus access unlocked on your account, while wearing either Sleipnir [1] or Eversong Greaves [1], you will be able to inherit the power of your Temporal Boots directly into your Sleipnir or Eversong Greaves! Here is what you need to know:

  • You will not lose the Refinement Level on your Sleipnir or Eversong Greaves during this process. As for the Temporal Boots, its refine level is directly connected to the resulting “final” enchantment (explained in a moment).
  • The Temporal Boots used for the process must be +4 or higher.
  • If your Temporal Boots has a Card and the Sleipnir/Eversong does not, the resulting Sleipnir/Eversong will automatically inherit the card in those Temporal Boots. If it’s the other way around, the card will be inherited from the Sleipnir/Eversong.
    • In the event that both your Temporal Boots and Sleipnir/Eversong have a card slotted into them, you will be asked to uncard at least one of them before continuing.
  • The Temporal 1st Enchantment, 2nd Enchantment, and resulting “Final” enchantment will have no effect on your Sleipnir/Eversong until your account has SQI Bonus access.
  • At any point, you can speak to Oscar and completely reset all the enchantments on your Sleipnir or Eversong Greaves in order to re-enchant with a different Temporal Boots. The cost of this service each time is 5,000,000 Zeny.

In order to begin the process of upgrading your Sleipnir or Eversong Greaves, you must have the following materials AND have only the Temporal Boots you want to use for the upgrade in your inventory:

  • Temporal Crystal x 100
  • Carnium x 200
  • Bradium x 100
  • Alca Bringer [0] x 1
  • Will of Red Darkness x 15
  • Temporal Boots of your choice x 1 (must be +4 or higher)
  • 20,000,000 Zeny

After doing this, your Sleipnir or Eversong Greaves will receive the exact 1st and 2nd enchantments your Temporal Boots had, congratulations! But there’s more! Depending on the refine level of your Temporal Boots upon upgrading, your Sleipnir/Eversong will receive a final 3rd enchantment! These enchantments are as follows:

Temporal STRTemporal AGITemporal VITTemporal INTTemporal DEXTemporal LUK
– Short Range ATK + 1~7% (depending on Temporal STR Refine Level Used)
[Base STR >= 95]
– HIT + 10
– FLEE + 4~10 (depending on Temporal AGI Refine Level Used)
[Base AGI >= 95]
– ASPD + 5%
– MaxHP + 400~1,000 (depending on Temporal VIT Refine Level Used)
– Natural HP Recovery + 10%
[Base VIT >= 95]
– Short Range Resistance + 3%
– Natural HP Recovery + 20%
– MaxSP + 40~100 (depending on Temporal INT Refine Level Used)
– INT + 2
– Natural SP Recovery + 10%
[Base INT >= 95]
– INT + 3
– Natural SP Recovery + 20%
– HIT Rate + 8~20 (depending on Temporal DEX Refine Level Used)
– Long Range ATK + 2%
[Base DEX >= 95]
– 5% Less Aftercast Delay
– CRIT + 1~7 (depending on Temporal LUK Refine Level Used)
– Crafting/Brewing Success + 0~3% (depending on Temporal LUK Refine Level Used)
[Every 19 Base LUK]
– Critical ATK/Skills + 3%

And that about wraps up the essentials of this new update! We hope that you’re excited about the Old Glast Heim expansion as much as we are. Of course, we apologize for the delays that came along the way, but we hope that these reveals made the wait worthwhile. Happy gaming and happy grinding all!

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